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Cyberpunk 2077 - Design Wiki
  • About it
    • πŸ‘‹Hello
  • 🚲Generic Game Design
    • Pre-production
    • Write the story
      • Page 1
      • Page 2
      • Page 3
    • Design Basics
      • Quest design 101
      • Level design 101
  • πŸ«•Cyberpunk Design resources
    • Quest Design
      • Pawel Sasko - GDC 2023
      • Sinnerman Quest Design - Video 2023
      • What makes a great quest great!
      • Constructing characters for The Witcher 3 and Cyberpunk 2077
      • Creating Captivating Stories
      • How Do Voice Actors Bring Characters to Life
    • Level Design
      • Level design 101
      • Miles Tost - GDC 2023
      • How i design levels - Video
      • Applying UX principles to level design
    • Panthom Liberty Expansion
      • Level design by Natalia Tiurina
      • Level design by Max Pears
      • Inside the game Cyberpunk PL - Documentary
    • World Setting & Wikis
      • Creating diverse dystopian Cyberpunk 2077
      • Behind the Scenes
    • Style
      • Kitsch
      • Entropism
      • Neo Militarism
      • Neo Kitsch
    • Other Sources
      • 14 Things I Wish I Knew When I Started β€˜Cyberpunk 2077’ (CDPR Dev Edition)
      • How Cyberpunk 2077 Changed CDPR
  • Edit Wiki Tools
    • Information Arquitecture
    • UI
    • Retribution & References
  • 🎰Other sources
    • Wikis (Lore)
    • Modding community links
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On this page
  • The Level design book
  • Architecture in Level Design
  • An Architectural Approach to Level Design (Book)
  1. Generic Game Design
  2. Design Basics

Level design 101

External sources about the topic, basic knowledge

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Last updated 1 year ago

The Level design book

The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.

Architecture in Level Design

In this 2016 GDC session, designer Claire Hosking explores how architectural design can help level designers achieve their intended mood and add depth to their levels, particularly how spatial design can anticipate and complement art design.

An Architectural Approach to Level Design (Book)

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

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The Level Design BookThe Level Design Book
An Architectural Approach to Level DesignGoogle Books
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