What makes a great quest great!

An insightful discussion about designing morally gray choices, the process of iterating a quest from pen-and-paper into the game engine, whether our devs think of male or female V as the “real” V.

Hosts Sebastian Kalembaarrow-up-right and Pawel Burzaarrow-up-right are joined by Lead Quest Designer Błażej Augustynekarrow-up-right and Narrative Director Philipp Weberarrow-up-right to talk about great quests and how to make them.

Or listen to the podcast on Spotify: https://open.spotify.com/episode/6IVuJtmmmBzpFhuvVP7bs6arrow-up-right

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