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Cyberpunk 2077 - Design Wiki
  • About it
    • πŸ‘‹Hello
  • 🚲Generic Game Design
    • Pre-production
    • Write the story
      • Page 1
      • Page 2
      • Page 3
    • Design Basics
      • Quest design 101
      • Level design 101
  • πŸ«•Cyberpunk Design resources
    • Quest Design
      • Pawel Sasko - GDC 2023
      • Sinnerman Quest Design - Video 2023
      • What makes a great quest great!
      • Constructing characters for The Witcher 3 and Cyberpunk 2077
      • Creating Captivating Stories
      • How Do Voice Actors Bring Characters to Life
    • Level Design
      • Level design 101
      • Miles Tost - GDC 2023
      • How i design levels - Video
      • Applying UX principles to level design
    • Panthom Liberty Expansion
      • Level design by Natalia Tiurina
      • Level design by Max Pears
      • Inside the game Cyberpunk PL - Documentary
    • World Setting & Wikis
      • Creating diverse dystopian Cyberpunk 2077
      • Behind the Scenes
    • Style
      • Kitsch
      • Entropism
      • Neo Militarism
      • Neo Kitsch
    • Other Sources
      • 14 Things I Wish I Knew When I Started β€˜Cyberpunk 2077’ (CDPR Dev Edition)
      • How Cyberpunk 2077 Changed CDPR
  • Edit Wiki Tools
    • Information Arquitecture
    • UI
    • Retribution & References
  • 🎰Other sources
    • Wikis (Lore)
    • Modding community links
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  1. Cyberpunk Design resources
  2. Quest Design

Pawel Sasko - GDC 2023

A link to GDC talk

PreviousQuest DesignNextSinnerman Quest Design - Video 2023

Last updated 1 year ago

Watch video on GDC Webpage

Note: The following slides are screencaps from the talk, i took it because it provides interesting points or hints about the Sasko and team discovery. But i recommend watching the entire video to have more info.

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10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
Video β‡—
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