๐Ÿ“–
Cyberpunk 2077 - Design Wiki
  • About it
    • ๐Ÿ‘‹Hello
  • ๐ŸšฒGeneric Game Design
    • Pre-production
    • Write the story
      • Page 1
      • Page 2
      • Page 3
    • Design Basics
      • Quest design 101
      • Level design 101
  • ๐Ÿซ•Cyberpunk Design resources
    • Quest Design
      • Pawel Sasko - GDC 2023
      • Sinnerman Quest Design - Video 2023
      • What makes a great quest great!
      • Constructing characters for The Witcher 3 and Cyberpunk 2077
      • Creating Captivating Stories
      • How Do Voice Actors Bring Characters to Life
    • Level Design
      • Level design 101
      • Miles Tost - GDC 2023
      • How i design levels - Video
      • Applying UX principles to level design
    • Panthom Liberty Expansion
      • Level design by Natalia Tiurina
      • Level design by Max Pears
      • Inside the game Cyberpunk PL - Documentary
    • World Setting & Wikis
      • Creating diverse dystopian Cyberpunk 2077
      • Behind the Scenes
    • Style
      • Kitsch
      • Entropism
      • Neo Militarism
      • Neo Kitsch
    • Other Sources
      • 14 Things I Wish I Knew When I Started โ€˜Cyberpunk 2077โ€™ (CDPR Dev Edition)
      • How Cyberpunk 2077 Changed CDPR
  • Edit Wiki Tools
    • Information Arquitecture
    • UI
    • Retribution & References
  • ๐ŸŽฐOther sources
    • Wikis (Lore)
    • Modding community links
Powered by GitBook
On this page
  • STYLE AND SUBSTANCE
  • In game Neo Kitsch:
  1. Cyberpunk Design resources
  2. Style

Neo Kitsch

PreviousNeo MilitarismNextOther Sources

Last updated 1 year ago

STYLE AND SUBSTANCE

This is the last and most recently developed style in the fictional reality of 2077 that we've created. When the Treaty of Unification brought an end to the war between the United States and the Free States in 2070, Night City gained independence from both, claiming a new status as an international free city. With the risk of destruction lifted and the cityโ€™s new leaders determined to adopt corporation-friendly policies, capital once again poured inโ€”and was captured by an elite new aristocracy.

Thus Neokitsch was born, the style of celebrities, braindance stars, magnates, heirs to corporate fortunes and corporate CEOsโ€”the point-one percent of the wealthiest and most influential Night Citizens, those who have become bored of the chrome, black and graphite of their suits and armored vehicles. Surrounded in everyday life by the cold style of the corporate overclass, they abandon it for gold, silver and platinum, for the warmth of real wood, ivory and natural fursโ€”rare and exclusive materials only they can afford. Neokitsch is, in a certain sense, a return to the roots of Kitsch, while also acting as a show of forceful luxury by people with so much money they need not care about the opinions of others. It is the style of demigods, the living legends of this world.

The official digital artbook of Cyberpunk 2077. (n.d.). https://www.cyberpunk.net/artbook/en/

In game Neo Kitsch:

๐Ÿซ•
Source: CP2077 Design Bible @Digital Dragons. (2022, June 28). Creating diverse dystopian Cyberpunk 2077 Night City [Video]. YouTube. https://www.youtube.com/watch?v=kLL1zFQPE7s
Vladimรญr Vilimovskรฝ Portfolio
Maciej Caputa - Senior Environment Artist
Maciej Caputa - Senior Environment Artist
Sebastian Bฤ…kaล‚a โ€“ Senior Character Artist
Maciej Paczkowski - Lead Character Artist
Maciej Paczkowski - Lead Character Artist
Martin Kocisek โ€“ Senior Environment Artist
Zuzanna Dฤ…browa โ€“ Environment Level Artist
Maciej Rebisz - Concept Artist
Ward Lindhout - Senior Concept Artist
Paweล‚ Breshke Czyลผewski - Automotive Designer, Sr Concept Vehicle Designer
Ben Andrews - Associate Art Director